Search
Now showing items 1-9 of 9
Peer-mediated intervention through Snapchat: Enhancing social interactions among students with Autism
(Growing Science, 2023)
With the hope of improving students' social interactions who have been diagnosed with Autism Spectrum Disorder (ASD) in Saudi Arabia, the current study set out to examine the effectiveness of peer-mediated therapies delivered ...
Influence of Non-linear Storytelling in Video Games on Cognitive Development among Students with Learning Disabilities
(Society for Research and Knowledge Management, 2024-01)
This study seeks to answer the question, aiming to investigate whether playing video games affects the cognitive development of students with learning impairments in Saudi Arabia" by looking at the possibility of gender ...
Using Social Media as a Platform of Communication Between School Administration and the Local Communities to Promote Inclusive Education for Children with Special Needs Maryam
(Redfame Publishing Inc., 2024-06)
This study aimed to explore the level of using social media as a platform of communication between school administration and the local communities in Saudi Arabia schools from the parents' perspectives. The descriptive ...
Teacher-student rapport and gamified learning: Investigating the role of interpersonal variables in classroom integration
(Growing Science, 2024)
Using the educational setting of Jordan, this research aims to investigate the complex relationship between teacher-student rapport and student involvement in gamified learning experiences. As it relates to the effective ...
Tailoring gamification to individual learners: A study on personalization variables for skill enhancement
(Growing Science, 2024)
This study conducts a quantitative inquiry into how components of gamification and customization are being used in Saudi Arabia's educational system. In our investigation, we zero in on how these factors could contribute ...
Virtual reality socialization groups on Facebook: A new frontier for children with social anxiety disorder
(Growing Science, 2024)
As a potential treatment intervention for youngsters with Social Anxiety Disorder (SAD) in UAE, this study aims to investigate the use of virtual reality socialization groups on the widely used social media platform Facebook. ...
Assessing the influence of parental involvement on the effectiveness of gamified early childhood education in Jordan
(Growing Science, 2024)
The present research endeavours to explore the efficacy of gamified pedagogy in the realm of early childhood education within the context of Jordan, while simultaneously examining its intricate relationship with parental ...
The effect of using augmented reality technology in developing imaginative thinking among students with learning difficulties
(Growing Science, 2024)
The primary objective of this research was to find out how using augmented reality technology in the Abha Governorate affected children with learning disabilities' ability to think creatively. A cohort of students associated ...
Assessing cognitive flexibility: Quantitative insights into the impact of adaptive learning technologies in special education
(Growing Science, 2024)
This study employed quantitative methods to evaluate the influence of adaptive learning technology on the cognitive flexibility of students with special needs. Participants were recruited from special education schools ...